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That’s not my Neighbor

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That’s Not My Neighbor redefines the concept of a job simulator by blending it with elements of horror and intrigue. Set in the year 1955, players assume the role of a doorman at an apartment complex during an unsettling time when the world is plagued by doppelgangers—creatures that mimic humans to infiltrate society. The game, created by solo developer Nacho Sama, challenges players to identify these imposters before they can gain entry to the building, using a mix of observation, interrogation, and gut instinct to protect the residents.

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The Role of the Doorman: Gatekeeper Against the Unknown

As the frontline defense of the apartment building, your responsibilities go far beyond the typical job of a doorman. Equipped with a variety of tools provided by the fictional Doppelganger Detection Department (D.D.D), players must scrutinize each visitor’s credentials, from checking IDs to verifying purposes of visits through phone confirmations. The tension escalates with each encounter as players meet increasingly suspicious characters, where making the correct judgment is crucial—mistakenly denying a real neighbor or admitting a doppelganger can have serious consequences for everyone involved.

Detecting Doppelgangers: A Test of Perception and Instinct

Distinguishing between genuine residents and their doppelganger counterparts forms the core challenge of the game. These creatures are adept at mimicking human appearances and behaviors, making the task of identification thrilling yet daunting. Players must pay attention to subtle discrepancies in speech, behavior, or appearance, which could hint at a visitor’s true identity. This mechanic heightens the game’s suspense and deeply engages players in a psychological puzzle.

Strategic Tools and Resources at Your Disposal

In That’s Not My Neighbor, your office contains several tools critical to your mission. The telephone acts as a direct line to the D.D.D for urgent background checks or confirmations. A checklist helps in documenting interactions and observations for each visitor, ensuring no detail is overlooked. The security window offers a visual assessment tool, where players can watch for physical anomalies or signs that might expose a doppelganger’s disguise.

The decisions players make in That’s Not My Neighbor significantly impact the game’s progression and ending. Each choice to grant or deny access affects the player’s standing with the D.D.D and the safety and stability of the apartment community. With an array of buttons at the doorman’s station to control entry, players must act wisely based on the evidence gathered. This interactive gameplay makes each playthrough unique, driven by the complex narrative woven by the developer and the player’s ability to adapt and respond to the unfolding mystery.

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